Upon first glance, every non-gamer thinks that all games in the first-person-shooter genre look the same. In actuality each game has its own feel and control to each and every user. For instance, Quake 3 has a faster, more free-going feel to it while Unreal Tournament has a more systematic and universal feel to how you move.
Every game in this genre also diversifies even further with mods, which are an unofficial add-on, expansion, or a total conversion of the original game itself. Some mods have come from the very beginning of the series. Quake I had a famous mod called Team Fortress it has become a multi-series mod coming from Quake I to Half-Life to Unreal Tournament to Quake III. Mods don’t need to transverse series to become po
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